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  • Graphic Design
Blender 3D: Noob to Pro
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Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.

Subject:
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
04/26/2019
Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud, Revised Edition
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Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Reviews available here: https://open.umn.edu/opentextbooks/textbooks/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition

Subject:
Arts and Humanities
Visual Arts
Graphic Design
Material Type:
Textbook
Provider:
OpenOregon
Author:
Michael Mandiberg
xtine burrough
Date Added:
10/28/2014
The Elements of Typographic Style Applied to the Web
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Table of Contents:

Rhythm & Proportion

2.1 Horizontal Motion
2.1.1 Define the word space to suit the size and natural letterfit of the font
2.1.2 Choose a comfortable measure
2.1.3 Set ragged if ragged setting suits the text and page
2.1.4 Use a single word space between sentences
2.1.5 Add little or no space within strings of initials
2.1.6 Letterspace all strings of capitals and small caps, and all long strings of digits
2.1.7 Don’t letterspace the lower case without a reason
2.1.8 Kern consistently and modestly or not at all
2.1.9 Don’t alter the widths or shapes of letters without cause
2.1.10 Don’t stretch the space until it breaks

2.2 Vertical Motion
2.2.1 Choose a basic leading that suits the typeface, text and measure
2.2.2 Add and delete vertical space in measured intervals

2.3 Blocks & Paragraphs
2.3.1 Set opening paragraphs flush left
2.3.2 In continuous text mark all paragraphs after the first with an indent of at least one en
2.3.3 Add extra lead before and after block quotations
2.3.4 Indent or center verse quotations

2.4 Etiquette of Hyphenation & Pagination
2.4.1 At hyphenated line-ends, leave at least two characters behind and take at least three forward
2.4.3 Avoid more than three consecutive hyphenated lines
2.4.5 Hyphenate according to the conventions of the language
2.4.6 Link short numerical and mathematical expressions with hard spaces
2.4.8 Never begin a page with the last line of a multi-line paragraph

Harmony & Counterpoint

3.1 Size
3.1.1 Don’t compose without a scale

3.2 Numerals, Capitals & Small Caps
3.2.1 Use titling figures with full caps, and text figures in all other circumstances
3.2.2 For abbreviations and acronyms in the midst of normal text, use spaced small caps

Subject:
Graphic Design
Material Type:
Student Guide
Author:
Richard Rutter
Date Added:
10/04/2019
Fundamentals of Computational Media Design, Fall 2008
Conditions of Use:
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" This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software."

Subject:
Arts and Humanities
Visual Arts
Graphic Design
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Bove, V. Michael
Holtzman, Henry
Small, David
Vercoe, Barry
Date Added:
01/01/2008
Graphic Design and Print Production Fundamentals
Conditions of Use:
No Strings Attached
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This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

Reviews available here: https://open.umn.edu/opentextbooks/textbooks/graphic-design-and-print-production-fundamentals

Subject:
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Date Added:
04/24/2019
Understanding Color Theory
Rating

Strong communication begins with a basic knowledge of color theory and it's functionality. This content page contains links which will direct you to external web resources, rich with content, that will help you better understand the powerful role of color in visual communication.

Subject:
Arts and Humanities
Graphic Design
Material Type:
Activity/Lab
Reading
Provider:
Boise State University
Provider Set:
Individual Authors
Date Added:
11/11/2019